
Magenta K
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Posted - 2007.03.31 00:13:00 -
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Originally by: Zirth Yep, I agree.
BUT, I ALSO think that rigs should *maybe* be size-classed.
Why? Because a 200m ship with cool bonuses trough 60m rigs is fine. But a 3m cruiser should be able to modify and *specialise* their ship for gank, tank, or EW exactly the same way, without spending 60m on a 3m ship.
I love rigs because they allow you to specialise. 2 dampeners is nice, but 2 dampeners and 2 dampen rigs really allows you to specialise your ship in dampening, and use the strategy. However, specializing should be global, possible for every ship to some extend. Just, why does it cost 60m to specialize a 500k t1 frigate? It shouldn't. The t2 versions should be the price that t1 rigs are at now, the t1 rigs should drastically drop in price to be available for low-cost ships too, like t1 and t2 frigates, t1 cruisers, battlecruisers. If I buy 3 rigs for my myrm now I spend more than my ship. That's wrong. Small, medium and large sized rigs would be an option. But making t2 rigs available at the current t1 price, and dropping t1 prices loads would be great.
THIS idea I support. Small, medium and large rigs that fit different ship classes and perhaps have different bonuses (not too sure about that, it's an option) say 5, 10, 15% for the t1 rigs of varying sizes. Small fit frigs and cruisers, medium fit cruisers and BCs, large fit BCs and BS. Calibration values would vary as well - a cruiser could easily fit 3 small rigs, but would be tight with two medium for example. Different rig sizes would make them cost-effective for smaller/cheaper ships and be more accessible to younger players.
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I just bought my first battleship with proceeds from selling rigs (didn't play for 6 months, my skills and economics don't match my character age). The skills required - salvage (to 4), jury rigging (to 3), and production efficiency (to 4) were only a couple of days. I missioned like crazy, and used a dedicated salvage ship (destroyer, 4x salvager, 3x tractor, cap mods to keep going) to clean up. I ratted when I could do so safely - rewards are much higher there (waves from offscan safespot).
As mentioned by another poster, despite the high cost of assembled rigs some are NOT selling for more than the sum of their parts. Even with awesome skills and assuming you've researched the BPO to death, you have to be careful about what you decide to build. I made my own spreadsheet to track my components, what I could build and what my profit margin (if any) would be. Work it!
Even though I've built several rigs, I've only installed one for myself - salvage tackle, and I debated even that. For newer players, the cost benefit ratio for rigs is too high. We need the money to upgrade ship classes, not make the ships we have more effective.
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CCP has a good policy of introducing new content pre-nerfed - as annoying as that is for early adopters. I'm torn - I do think rigs need some kind of adjustment to make them more accessible to more players and more ship classes (who would rig a rifter?) but as much as I agree that salvaging is a chore, I don't think that adjusting drop rate or build requirements (for currently available rigs) is the way to solve that problem. If there is a rig adjustment I support, it would be the creation of rig sizes. Rigs could be cheaper, make sense for smaller ship classes and more accessible to younger players.
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